Design Process

       

 

 

 

 

 

 

 

Skilling and learning through digital Do-It-Yourself: the role of (Co-)Design 

Giuseppe Salvia, Carmen Bruno, Marita Canina

Politecnico di Milano (3)

giuseppe.salvia@polimi.it

Keywords: digital Do-It-Yourself (DIY); making and makers; learning; competences and skills; co-design tools

Abstract

The current trend of digitally enabled self-production (i.e. digital DIY) is emblematic of the contemporary attitude to making. Its investigation represents an opportunity for better understanding the dynamics underpinning the acquisition of competences for the next century citizens through making. The objective of this paper is presenting our preliminary reflections on the factors characterising the current trend of digital DIY, envisaged as a phenomenon of social innovation empowering people by developing skills through making collaboratively. We introduce a model representing the dynamics (over the three levels of social innovation, social practice and creative process) and factors (i.e. technology, motivation and collaboration) for learning and skilling in this context. The concluding section describes future developments based on co-design for the delivery of tools enabling designers and key players in four main areas of intervention in which the model can be transferred. 

This paper is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International licence.

download the paper (PDF)

Cite this paper: Salvia, G. Bruno, C., Canina, M. (2016). Skilling and learning through digital Do-It-Yourself: the role of (Co-)Design. Proceedings of DRS 2016, Design Research Society 50th Anniversary Conference. Brighton, UK, 27–30 June 2016.

This paper will be presented at DRS2016, find it in the conference programme


Take part in the discussion: Your comments